Zelda Ocarina of Time Switch 2 Uses FSR 1.0, Not DLSS? Rumor

A new claim says the Ocarina of Time remake for Nintendo Switch 2 upscales with AMD FSR 1.0 and uses SMAA for edge smoothing, not NVIDIA's DLSS, even though the console has NVIDIA hardware. It comes from an X user, SuperMetalDave64, via Twisted Voxel and iXBT Games. Nintendo has said nothing about it, so it is unconfirmed. The game launches on November 5, 2026, exclusively on Switch 2.
Quick summary
- Claim: FSR 1.0 for upscaling plus SMAA for anti-aliasing.
- Source: user SuperMetalDave64 on X, who says the info shows in the Switch 2 settings after pre-ordering or installing the game.
- Status: unconfirmed; Nintendo has not commented.
- Release: November 5, 2026, Switch 2 only.
What does the Ocarina of Time FSR 1.0 claim say?
According to the report, the leaker found the rendering options listed in the console's settings menu once the game was pre-ordered or installed. They list FSR 1.0 as the resolution upscaler and SMAA as the anti-aliasing method. The same leaker reportedly believes that for this particular game the visual difference may turn out to be small.
Why is FSR 1.0 a surprising choice for Switch 2?
Switch 2 is built around an NVIDIA Ampere chip with Tensor Cores and DLSS support, as the iXBT report notes. DLSS is AI-based and aims to sharpen an image without a large performance cost. FSR 1.0 is AMD's older, simpler spatial upscaler, which works from a single frame and runs on almost any GPU. That is why using it on DLSS-capable hardware looks odd.
| DLSS | FSR 1.0 | |
|---|---|---|
| Maker | NVIDIA | AMD |
| Method | AI-based upscaling | Simpler spatial upscaling |
| Needs special hardware | Tensor Cores (present in Switch 2) | No, runs on most GPUs |
| Reported in this game | Not used | Used, with SMAA |
Could a simple upscaler still look fine?
Possibly. A remake with clean, stylised art and a steady frame target can hide the weaknesses of a basic upscaler, which is probably what the leaker means. Nintendo may also have picked FSR 1.0 for simplicity or low overhead on this project. Neither is confirmed, so wait for hands-on comparisons from outlets after release.
What should you check on launch day?
- Whether Nintendo or Digital Foundry-style analyses confirm the upscaler.
- Image clarity on a TV versus handheld mode.
- Frame rate stability in busy areas.
For what is known so far, read our remake vs original breakdown and the price in India and file size guide. Our launch calendar lists the other November releases.
Verdict
An interesting but single-source claim. Even if true, it does not say how the game will look; real comparisons after November 5 will.
Frequently asked questions
Does Ocarina of Time on Switch 2 use DLSS?
A leaker claims it does not and uses AMD FSR 1.0 with SMAA instead. Nintendo has not confirmed this.
When is the Ocarina of Time remake out?
November 5, 2026, exclusively on Nintendo Switch 2.
Is FSR 1.0 worse than DLSS?
FSR 1.0 is a simpler spatial upscaler, while DLSS is AI-based and usually sharper, but the difference depends on the game.
Who made the claim?
X user SuperMetalDave64, reported by Twisted Voxel and iXBT Games.
Related articles
Ocarina of Time Remake vs Original: Every Change Explained
Zelda Ocarina of Time Remake Price in India & File Size
November 2026 Game Releases: Every Big Launch, Dates and Platforms
Switch 2 Games Nov-Dec 2026: Release Dates and PricesiXBT Games (citing Twisted Voxel)
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